There have been a few posts suggesting that when a wolf leaves in versus, resulting in more sheep than wolves, the game should automatically balance in some way, so that people don't have to agree on no saving and whatnot.
A few options:
1) When the wolf leaves, all current and future spirits become invulnerable
2) When there are more sheep than wolves and a sheep saves, the sheep usual 100 gold bonus is instead given to the wolves(possibly raise to 200 gold)
3) When the wolf leaves, an iron golem with frost necklace is instantly created in the middle for the wolf team to control
All I can think of right now and some of these can definitely be abused(mostly 1/3), so it would be nice to get some opinions on which option is best and some new options if you can think of any.