STWC Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
STWC Forum

The 2011-2012 Sheep Tag World ChaMpiOnShiP forum.
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log in  

 

 Sheep Tag ReVoLuTiOn 7.2.0M

Go down 
+4
CHIEFHERO[SKS]
TraxxWOLF
ROMaNiTiEZ
Madhatters
8 posters
AuthorMessage
Madhatters
Admin



Posts : 149
Join date : 2011-10-11

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 2:48 am

http://www.epicwar.com/maps/191825/

>Stacks can no longer be built if an invisible wolf isnt in sight.
>Lag better be fixed or imma be real angry.
>Glitch involving the last player on a team leaving, but not being removed from the game fixed.
>Neck/Invul now actually protect against frost farms.
>Added the number of players in each team to the leaderboard.

As always, reply with any glitches you find.
Back to top Go down
ROMaNiTiEZ




Posts : 25
Join date : 2011-12-05

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 8:15 am

If we get the recent versions on the bots and have some mass games. We could kind of. "Stress test" the map to see if it's capable of being played at the moment? It would allow us to see if there are any more errors.
Back to top Go down
TraxxWOLF




Posts : 138
Join date : 2011-11-09

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 1:53 pm

Madhatters wrote:
http://www.epicwar.com/maps/191825/

>Stacks can no longer be built if an invisible wolf isnt in sight.
>Lag better be fixed or imma be real angry.
>Glitch involving the last player on a team leaving, but not being removed from the game fixed.
>Neck/Invul now actually protect against frost farms.
>Added the number of players in each team to the leaderboard.

As always, reply with any glitches you find.

Maybe no glitches but ideas:
*I think we should remake the water blue. What extreme nerd wanted it blood-red?
*When making switch mode spirits instantly shows up in pen? Shouldnt that be a mode?
*When making switch mode 1on1 wolf gets claw+boots+gloves, that should just be in mass 1on1 (who would do that anyway...)
*Still choppy when many farms. For me and plenty other in game where we tested
Back to top Go down
CHIEFHERO[SKS]

CHIEFHERO[SKS]


Posts : 280
Join date : 2011-10-07

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 2:02 pm

make new colour on the water with every version. next => pink, green, teal, and so on.

that would be some NICE shit Very Happy
Back to top Go down
Runey




Posts : 14
Join date : 2011-11-09

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 2:15 pm

Sounds like someone has a memory leak in his "x" script ^^
Back to top Go down
NoMapgrid
Admin
NoMapgrid


Posts : 393
Join date : 2011-10-02
Location : Germany

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 2:41 pm

If i press ''D'' as sheep and im invis, it stops being invis.
Fix that.

Still some lags. ):
Back to top Go down
XXXandBEER




Posts : 177
Join date : 2011-10-06

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 3:56 pm

Runey wrote:
Sounds like someone has a memory leak in his "x" script ^^

I was just about to suggest that to madhatters Gj runey xD. Yeah mad re check your x script the farms may still be in the array data even though they are gone. Which is why in 1way you dont see the lag because theres not nearly as much massing!
Back to top Go down
Madhatters
Admin



Posts : 149
Join date : 2011-10-11

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 4:20 pm

lol who uses arrays for X? I use custom value.
Back to top Go down
XXXandBEER




Posts : 177
Join date : 2011-10-06

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 5:24 pm

Custom Values could be it to possibly depends on how u made it
Back to top Go down
Madhatters
Admin



Posts : 149
Join date : 2011-10-11

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 6:19 pm

Basically there are 3 triggers:

1: The farm is built, the farm's custom value gets set to the number of farms owned by the sheep

2: The X ability is used, a farm with the custom value the same as the sheep's farm count is removed

3: A farm dies, every farm with a higher custom value has its custom value lowered by one

The third one is the only one that i could see causing any lag at all, but I highly doubt it.

Actuallly beer, do you know if the "count structures owned by player" leaks?
Back to top Go down
XXXandBEER




Posts : 177
Join date : 2011-10-06

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 6:57 pm

Not sure if it leaks, can you get on east right now? I'll help you test map try disabling that trigger for now. And will see if making a shit ton farms still causes lag. It could be #3 thats a lot of data changing every time a farm dies when 6 sheep are playing
Back to top Go down
Chakra

Chakra


Posts : 99
Join date : 2011-11-28
Age : 39

Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M EmptyThu Dec 08, 2011 8:07 pm

Turds.

Code:
native GetBuilding takes player p returns unit

function Trig_sheepDestroyLastFarm_Actions takes nothing returns nothing
    if GetSpellAbilityId() == 'apples' then
        call KillUnit(GetBuilding(GetOwningPlayer(GetTriggerUnit())))
    endif
endfunction

//===========================================================================
function InitTrig_sheepDestroyLastFarm takes nothing returns nothing
    local trigger t = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_SPELL_CAST)
    call TriggerAddAction(t, function Trig_sheepDestroyLastFarm_Actions)
endfunction


Quote :
Actuallly beer, do you know if the "count structures owned by player" leaks?
It doesn't.
Back to top Go down
http://www.sheeptag.net/
Sponsored content





Sheep Tag ReVoLuTiOn 7.2.0M Empty
PostSubject: Re: Sheep Tag ReVoLuTiOn 7.2.0M   Sheep Tag ReVoLuTiOn 7.2.0M Empty

Back to top Go down
 
Sheep Tag ReVoLuTiOn 7.2.0M
Back to top 
Page 1 of 1
 Similar topics
-
» Sheep Tag Revolution 7.2.5M
» New Maps(Revolution/One Way/Farm Defense)
» Sheep Tag One Way V6E
» Sheep Tag Pet Peeves
» Sheep Tag Battle 7.2.3M

Permissions in this forum:You cannot reply to topics in this forum
STWC Forum :: Main Forum :: Map Discussion-
Jump to: