| Sheep Tag One Way V6E | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Sheep Tag One Way V6E Sun Dec 25, 2011 2:34 am | |
| http://www.epicwar.com/maps/193277/>Sniper Rifle/Shuriken now cost mana to cast, mana regen increased dramatically. >Sheep priority glitch fixed, attack move should now target sheep. >Range changed to revo standards. Hardly an update, but these changes should have major effects on gameplay. | |
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CHIEFHERO[SKS]
Posts : 280 Join date : 2011-10-07
| Subject: Re: Sheep Tag One Way V6E Sun Dec 25, 2011 3:34 am | |
| so the range was too big in previous versions?
i made mass complains about that on bnet but noone seemed to agree. | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag One Way V6E Sun Dec 25, 2011 3:36 am | |
| Actually it was significantly smaller, resulting in an occasional miss when a sheep was just running. | |
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CHIEFHERO[SKS]
Posts : 280 Join date : 2011-10-07
| Subject: Re: Sheep Tag One Way V6E Sun Dec 25, 2011 3:57 am | |
| lol.. kk
it seemed like the range was bigger on 1way. i always got turked over my farms and when using the stack. | |
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NoMapgrid Admin
Posts : 393 Join date : 2011-10-02 Location : Germany
| Subject: Re: Sheep Tag One Way V6E Sun Dec 25, 2011 9:21 am | |
| Change the Zipline thing.. | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag One Way V6E Sun Dec 25, 2011 6:16 pm | |
| I think that the stack farm just leads to some pretty monster ranges because of the whole building on top of stuff.
And mapgrid, you sound a bit annoyed by my forgetting to change a minor detail in a game that I created to improve your wc3 experience so I am truly sorry. | |
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NoMapgrid Admin
Posts : 393 Join date : 2011-10-02 Location : Germany
| Subject: Re: Sheep Tag One Way V6E Mon Dec 26, 2011 4:53 am | |
| I just mean, fix the range. The farm is good all in all and wolves can stop it by killing them BUT the range is so fucking big another sheep builds one at the mid and another next to the flag sheep => GJ it works 24/7 IF Wolves doesnt stand in their ''way'' or people kill another Zipline asap ^^ | |
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greatlakes[sks]
Posts : 125 Join date : 2011-11-19
| Subject: Re: Sheep Tag One Way V6E Tue Dec 27, 2011 6:58 am | |
| maybe you can animate if a wolf carries a shuriken/grenade? | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag One Way V6E Tue Dec 27, 2011 4:30 pm | |
| I'll look into it, maybe the command aura effect? | |
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greatlakes[sks]
Posts : 125 Join date : 2011-11-19
| Subject: Re: Sheep Tag One Way V6E Tue Dec 27, 2011 7:08 pm | |
| thought of smaller effects, such as little blue lights you can only see good if the wolf moves or so | |
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| Subject: Re: Sheep Tag One Way V6E | |
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| Sheep Tag One Way V6E | |
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