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 Sheep Tag One Way V6E

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Madhatters
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Posts : 149
Join date : 2011-10-11

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PostSubject: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptySun Dec 25, 2011 2:34 am

http://www.epicwar.com/maps/193277/


>Sniper Rifle/Shuriken now cost mana to cast, mana regen increased dramatically.
>Sheep priority glitch fixed, attack move should now target sheep.
>Range changed to revo standards.





Hardly an update, but these changes should have major effects on gameplay.
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CHIEFHERO[SKS]

CHIEFHERO[SKS]


Posts : 280
Join date : 2011-10-07

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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptySun Dec 25, 2011 3:34 am

so the range was too big in previous versions?

i made mass complains about that on bnet but noone seemed to agree.
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Madhatters
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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptySun Dec 25, 2011 3:36 am

Actually it was significantly smaller, resulting in an occasional miss when a sheep was just running.
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CHIEFHERO[SKS]

CHIEFHERO[SKS]


Posts : 280
Join date : 2011-10-07

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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptySun Dec 25, 2011 3:57 am

lol.. kk

it seemed like the range was bigger on 1way. i always got turked over my farms and when using the stack.
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NoMapgrid
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NoMapgrid


Posts : 393
Join date : 2011-10-02
Location : Germany

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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptySun Dec 25, 2011 9:21 am

Change the Zipline thing..
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Madhatters
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Join date : 2011-10-11

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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptySun Dec 25, 2011 6:16 pm

I think that the stack farm just leads to some pretty monster ranges because of the whole building on top of stuff.

And mapgrid, you sound a bit annoyed by my forgetting to change a minor detail in a game that I created to improve your wc3 experience so I am truly sorry.
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NoMapgrid
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NoMapgrid


Posts : 393
Join date : 2011-10-02
Location : Germany

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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptyMon Dec 26, 2011 4:53 am

I just mean, fix the range.
The farm is good all in all and wolves can stop it by killing them BUT
the range is so fucking big another sheep builds one at the mid and another next to the flag sheep
=> GJ
it works 24/7 IF Wolves doesnt stand in their ''way'' or people kill another Zipline asap ^^
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greatlakes[sks]

greatlakes[sks]


Posts : 125
Join date : 2011-11-19

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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptyTue Dec 27, 2011 6:58 am

maybe you can animate if a wolf carries a shuriken/grenade? Smile
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Madhatters
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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptyTue Dec 27, 2011 4:30 pm

I'll look into it, maybe the command aura effect?
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greatlakes[sks]

greatlakes[sks]


Posts : 125
Join date : 2011-11-19

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PostSubject: Re: Sheep Tag One Way V6E   Sheep Tag One Way V6E EmptyTue Dec 27, 2011 7:08 pm

thought of smaller effects, such as little blue lights you can only see good if the wolf moves or so
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