| Sheep Tag Battle 7.2.3M | |
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+9NoMapgrid BEeeH- greatlakes[sks] SharingMyHeroes CHIEFHERO[SKS] ShoresOfEden Zo0LanDeR TraxxWOLF Madhatters 13 posters |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Sheep Tag Battle 7.2.3M Sun Dec 25, 2011 2:02 am | |
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Last edited by Madhatters on Fri Jan 27, 2012 4:24 pm; edited 3 times in total | |
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TraxxWOLF
Posts : 138 Join date : 2011-11-09
| Subject: Re: Sheep Tag Battle 7.2.3M Mon Dec 26, 2011 3:58 pm | |
| PLayed abit today and it's huge improved, gjgj.
But I still got some things to report:
*The invispotion should be remained in quickshop as b+r and not b+s as now. I don't see any point to change something that has become a habit. *I love that water is now blue, but it's extremly dark blue. A lighter blueish would be perfect *When a sheep dies (not u, anyone) scoreboard appears and you have to hide it again. Bit annoying *I still got some lags when many farms are on map, never had that issue. But it's much better than earlier.
KUTGW | |
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Zo0LanDeR
Posts : 60 Join date : 2011-10-12
| Subject: Re: Sheep Tag Battle 7.2.3M Mon Dec 26, 2011 4:11 pm | |
| Sounds good, I'm excited to play this map. It's kind of funny that we add this after we make sheeping the main goal instead of winning. - Quote :
- >Versus captains are now displayed at the end of a versus game "Player X has defeated Player Y".
>Versus captain's win loss record for the game can now be displayed through '-cap[tains]'. But good stuff Mad | |
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ShoresOfEden
Posts : 75 Join date : 2011-11-11
| Subject: Re: Sheep Tag Battle 7.2.3M Mon Dec 26, 2011 4:25 pm | |
| Excellent map!
I'll try to get everyone to play this instead of the older 7.1 we always play.
Two things:
• as traxx said, theres something off with the leaderboard. Shows up when an ally dies
• When host (red) goes -afk the host isnt transfered to the next colour. I had to kick red player to get control of game.
• When mapster left first round, he would still show up in the leaderboard the next rounds..
Thats it so far!
More testing will follow laterss | |
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CHIEFHERO[SKS]
Posts : 280 Join date : 2011-10-07
| Subject: Re: Sheep Tag Battle 7.2.3M Mon Dec 26, 2011 4:36 pm | |
| nice.. only played 1-2 rounds, so i haven't checked it out too much, but seems good. | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag Battle 7.2.3M Mon Dec 26, 2011 5:45 pm | |
| Thanks for the reports.
The leaderboard should be an easy fix, I'll change the invis potion/beam hotkeys(I only moved them so str and beam would be next to eachother) and the water right away.
When a host goes afk does control of the game switch to the next lowest player number and then back to the original host when the host unafks, or does the host permanently lose control?
Did mapster spawn as a sheep/wolf or just on the leaderboard? And did he show on the leaderboard during the round or just between rounds? | |
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SharingMyHeroes
Posts : 105 Join date : 2011-10-04
| Subject: Re: Sheep Tag Battle 7.2.3M Mon Dec 26, 2011 10:51 pm | |
| when a host goes afk, blue gets control (if hes the lowest number after red) and then when red unafks, he gets it back | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag Battle 7.2.3M Mon Dec 26, 2011 11:13 pm | |
| Ok, but what if blue afk's when he is host and then red comes back then blue comes back? Should red remain host? And what if blue afk's as host(after red has afked as host) then comes back before red comes back? | |
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greatlakes[sks]
Posts : 125 Join date : 2011-11-19
| Subject: Re: Sheep Tag Battle 7.2.3M Tue Jan 03, 2012 12:07 pm | |
| Should we add the no-save rule into the map? Like when the teams are 5on5 or 6on6 and a wolf leaves all wisps become invulnerable. Maybe there is another solution to the no-save-concept, too. | |
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BEeeH-
Posts : 105 Join date : 2011-10-18
| Subject: Re: Sheep Tag Battle 7.2.3M Tue Jan 03, 2012 12:12 pm | |
| - greatlakes[sks] wrote:
- Should we add the no-save rule into the map? Like when the teams are 5on5 or 6on6 and a wolf leaves all wisps become invulnerable.
Maybe there is another solution to the no-save-concept, too. nice shit, ye he should add this so no misstakes will be made (coughZOOcouGH xD) | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag Battle 7.2.3M Tue Jan 03, 2012 3:45 pm | |
| I would prefer to balance saving instead of preventing it... it sucks to die in a 6 sheep vs 5 wolves game and then have to sit there the entire game with no hope of being saved. The only things I can think of are giving shepherds significantly more gold if there are more sheep than wolves or taking away the 100 gold bonus when sheep save and instead dividing 200 gold between the shepherds(or something along these lines). Also, the preventing saving would be able to be abused if a person really wanted to win a versus(a wolf intentionally leaving to prevent saving). | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag Battle 7.2.3M Sat Jan 07, 2012 2:11 am | |
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NoMapgrid Admin
Posts : 393 Join date : 2011-10-02 Location : Germany
| Subject: Re: Sheep Tag Battle 7.2.3M Sat Jan 07, 2012 8:07 am | |
| Battle map = 1 time sheep . 1 time wolf ? | |
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Shoop
Posts : 359 Join date : 2011-10-03
| Subject: Re: Sheep Tag Battle 7.2.3M Sat Jan 07, 2012 8:52 am | |
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ShoresOfEden
Posts : 75 Join date : 2011-11-11
| Subject: Re: Sheep Tag Battle 7.2.3M Sat Jan 07, 2012 9:42 am | |
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NoMapgrid Admin
Posts : 393 Join date : 2011-10-02 Location : Germany
| Subject: Re: Sheep Tag Battle 7.2.3M Sat Jan 07, 2012 10:21 am | |
| Download links at first post. -.- | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag Battle 7.2.3M Sat Jan 07, 2012 11:14 pm | |
| Yeah, every time I update I'm going to edit the first post... the post saying "Updated" was just so the forum would mark the topic as having new posts, and Battle is 1 sheep 1 wolf, the second team starts with the first team's time +1 second. | |
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ShoresOfEden
Posts : 75 Join date : 2011-11-11
| Subject: Re: Sheep Tag Battle 7.2.3M Sun Jan 08, 2012 9:31 am | |
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NoMapgrid Admin
Posts : 393 Join date : 2011-10-02 Location : Germany
| Subject: Re: Sheep Tag Battle 7.2.3M Sun Jan 08, 2012 11:32 am | |
| Nice, Mad. Now we need to arrange some autohosting bot. Maybe we can change endless- Ultimate to Battle? | |
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Madhatters Admin
Posts : 149 Join date : 2011-10-11
| Subject: Re: Sheep Tag Battle 7.2.3M Sun Jan 08, 2012 3:19 pm | |
| I think tameyoshi is going to set up a bot, he is the one who requested me to make the map and he mentioned something about it. Although I think his bot will host on TFT. | |
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Chakra
Posts : 99 Join date : 2011-11-28 Age : 39
| Subject: Re: Sheep Tag Battle 7.2.3M Sun Jan 08, 2012 4:20 pm | |
| - NMg wrote:
- Maybe we can change endless- Ultimate to Battle?
No. | |
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prodigy Admin
Posts : 290 Join date : 2011-10-02 Location : Trout Lake, WA
| Subject: Re: Sheep Tag Battle 7.2.3M Sun Jan 08, 2012 6:52 pm | |
| We could put attendrai onto battle autohost idc. Chakra is in charge of these matters. | |
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Chakra
Posts : 99 Join date : 2011-11-28 Age : 39
| Subject: Re: Sheep Tag Battle 7.2.3M Sun Jan 08, 2012 7:56 pm | |
| Ask any pub if they prefer ReVo over Fixus (or RotS). They'll say no.
Revo is boring.
Edit: or Grr, or Christmas Tag, or Yoshi Tag,... or basically anything else.
Last edited by Chakra on Mon Jan 09, 2012 12:08 am; edited 1 time in total | |
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TraxxWOLF
Posts : 138 Join date : 2011-11-09
| Subject: Re: Sheep Tag Battle 7.2.3M Sun Jan 08, 2012 8:12 pm | |
| - Chakra wrote:
- Ask any pub if they prefer ReVo over Fixus (or RotS). They'll say no.
Revo is boring. I don't have anything to do with this conversation, but I must agree with Chakra. Fixus is funnier for newcomers and make them wanna try ST again. | |
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NoMapgrid Admin
Posts : 393 Join date : 2011-10-02 Location : Germany
| Subject: Re: Sheep Tag Battle 7.2.3M Mon Jan 09, 2012 11:29 am | |
| Youre wrong traxx. Back in THe days all ppl played Battle and they enjoyed it. As much as i did. ( Battle made me start st ) | |
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